Games about ships don't seem to be too common, which is sad as im still looking for the perfect Naval game to hit all the right spots for me. So whats this one like? well Ships deals with the history of shipping, from the time of the Phoenicians to the modern era.
So its certainly gunning for covering a large era of history.... does it manage it well? does it manage it in a fun manner? We shall see!
The game is divided into three ages, marked with different ship
types. The first age is that of the galley, followed by the age of the
galleon, then finally the steamship age. The board combines a track
showing the development of ships, with a map of Europe. There is also an area around the European map that represents the rest of the world, and the map is rather nice looking!
Make sure you set aside some time before you play this to punch and sort all the myriad of tokens that are included inside, and arrange all the wooden tokens etc. You will also need to study up on the rules, its not really one that's easy to learn on the fly at the table, but once they have sunk in you will probablyneed to keep it close during play for reference.
So lets pop the box open and take a rummage.....
The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time...
An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go!
Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features:
- Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible.
- Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand.
- Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, gives implied hints about which cards to play and is prohibited.
- Co-operative game play: The players all work together, winning or losing collectively as a team.